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Browsing index pages (12 articles)

Why Is My Movement Script Only Partially Functional?

In my movement script, coded in C#, the horizontal axis controls are fully recognized and their required actions carried out. However, my vertical axis controls are either ignored or not carried out...

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Automatically Aligning A Collider

It would greatly enhance my auto-aligned character-choosing menu if box colliders could be automatically aligned in the same way as my GUI Texture, as oppose to having to code a GUI to select the...

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Infinite Range, Smooth, Day-Night Cycle

Could somebody please tell me how to implement a day-night cycle with smooth transition that has no limitations placed upon its range. Firstly, I would like the sun and moon to move smoothly across the...

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Can an Instance Array Recognize Separately Named Instances?

I have a script that makes an array of instances, but I need it to find separate instances. I doubt that they will ever become gameObjects. However, I have a separate question on that if you have a...

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How Can One Collider Recognize Contact With Another?

I paint trees onto the landscape that have colliders, and am finding too much trouble with scripts that spawn trees as gameobjects (therefore the trees can have chopping scripts attached). I do have a...

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Object-Spawning Script?

I am creating a game which requires trees that can be cut down. The trees are the objects that I want spawned in the world, but it is far too much effort and cluttering-up of the hierarchy window to...

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Why Is My Movement Script Only Partially Functional?

In my movement script, coded in C#, the horizontal axis controls are fully recognized and their required actions carried out. However, my vertical axis controls are either ignored or not carried out...

View Article

Automatically Aligning A Collider

It would greatly enhance my auto-aligned character-choosing menu if box colliders could be automatically aligned in the same way as my GUI Texture, as oppose to having to code a GUI to select the...

View Article


Infinite Range, Smooth, Day-Night Cycle

Could somebody please tell me how to implement a day-night cycle with smooth transition that has no limitations placed upon its range. Firstly, I would like the sun and moon to move smoothly across the...

View Article


Can an Instance Array Recognize Separately Named Instances?

I have a script that makes an array of instances, but I need it to find separate instances. I doubt that they will ever become gameObjects. However, I have a separate question on that if you have a...

View Article

How Can One Collider Recognize Contact With Another?

I paint trees onto the landscape that have colliders, and am finding too much trouble with scripts that spawn trees as gameobjects (therefore the trees can have chopping scripts attached). I do have a...

View Article

Object-Spawning Script?

I am creating a game which requires trees that can be cut down. The trees are the objects that I want spawned in the world, but it is far too much effort and cluttering-up of the hierarchy window to...

View Article
Browsing index pages (12 articles)


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